Production studios in Japan are nearly extinct, a fact that we have recognized for nearly 10 years, and although the Fox Engine is not finished we are ready to show what it can do… on August 30th in Japan to be more specific." Originally we were going to do this for Metal Gear Rising: Revengeance, but a lot happened along the way and instead it is being made with the engine they have at Platinum Games. On July 23, speaking with the PlayStation Blog about Metal Gear 25th Anniversary, Hideo Kojima said: "The Fox Engine is nearly finished, but the only way to be sure it works is to create a game at the same time and improve the engine with our tools as we go along. It was only a demo that we had developed internally and that we released because the lighting and all interactions with the environment had fooled everyone." On June 20, in an interview with IG Magazine, Hideo Kojima revealed that "There will be a MGS5 with the new Fox Engine, but what we showed was not the in-game play, or something like that. For example, because we're limited by polygons, we're using some programming tricks to resolve that issue by smoothing the image out to give the impression of a higher polygon count." Of course, the resolution will depend on the screen you are running it on, but we're using tricks to make it look really high. When we first looked at it you could tell that things were different but a lot of it was just lighting effects, so our approach was to keep on refining those effects and implementing updates until it became really hard to tell the difference between the real thing and the Fox Engine version. We recreated that room in Fox Engine as a test, and put the two side by side. The sample that you saw is based on a meeting room that we use every day. One thing we paid a lot of attention to is lighting effects, the way light shines through and reflects off different materials, and this is something that couldn't be done in past generations but can be done with current generation platforms. It was actually running on current hardware - it's running on PS3, 360 and current PCs. Another area where Fox Engine excels is that it can be used to develop the same game on multiple platforms at once. We can look at objects and gameplay in real time as we are developing, and it saves us spending lots of time making items that we may then decide not to use once they are ready to put in the game. It's a very powerful toolset and allows us to create games in more efficient ways. On June 8, Hideo Kojima, in an interview with CVG, talked about Fox Engine: "One thing that we want to make clear is that Fox Engine is not just a graphics engine, it includes the entire toolset that we use to create games. On February 21, 2012, a site named Development Without Borders owned by Kojima Productions was uploaded promoting the next MGS for recruiting staff at the Game Developers Conference pavillion between March 6th and March 9th including "Project engineers for the latest Metal Gear Solid targeted for high-end consoles and PC", "Engineers to help develop next-gen engine technology for use with the FOX Engine" and "Kojima Productions Brand Manager." Metal Gear Solid 4: Guns of the Patriots Review The Pro Evolution Soccer series by Konami was using the Fluidity engine, which was derived from the Fox Engine, although in late 2020 Konami annouced that they would replace the Fox Engine derivative with Unreal Engine 5, ending it's long, but underused lifespan. The Fox Engine is named after FOX and its logo sports Philanthropy's written-in-Japanese motto which means "to let the world be." Instead, Metal Gear Solid V: Ground Zeroes became the first game in the series to utilize the engine. Metal Gear Solid: Rising was originally set to use Fox Engine, but it was cancelled. ![]() ![]() It also allowed the developer to move away from developing a game for a single platform. The engine allowed Kojima Productions to develop multiplatform games with a significantly shortened development time. The development of the engine began after the completion of Metal Gear Solid 4: Guns of the Patriots with the goal of making the "best engine in the world." Fox Engine was revealed in the Konami pre-E3 press conference on Jas a tech demo and made its public debut at PAX Prime 2012. The Fox Engine was a cross-platform game engine created by Kojima Productions. " Photorealism Through The Eyes Of A FOX" ―GDC 2013 Kojima Productions Fox Engine panel
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